![]() In this regard, we have to tell you something incredible: we saw the Leonardo Da Vinci museum, and it was crazy because in our team there is Yann Reigner, who works with the designers on the creation of the mechanisms of the tombs. Heath Smith: Yes! We were able to explore Milan, and we were able to see the Duomo. ![]() ![]() Here is everything they have decided to tell us.Įurogamer: Welcome to ! Then? Have you had the opportunity to visit something during your stay in Italy? It was a pleasant chat between friends, and the couple of developers accepted all kinds of questions, without skimping on the details and clarifying any doubts we expressed. ![]() In the warm setting of the Milanese summer, we had the opportunity to sit down at a table and experience a fresh moment of relaxation together with Jason Dozois and Heath Smith, respectively responsible for the narrative and Lead Game Designer of the upcoming Shadow of the Tomb Raider. Shadow of the Tomb Raider: a chat with the Narrative Director and the Lead Designer – interview ![]()
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